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Brian fargo wasteland iiインタビュー質問と回答

Fargo says they absolutely have plans for Wasteland 3 DLC. "The game is already massive but we still have more ideas we wanted to see get in. We already have plans for some free systems-focused additions along with big story DLC. There are more tales to tell.". The story of inXile, developers of Wasteland 2 and Torment: Tides of Numenera, one of the leading lights of the modern RPG revival, is a decade-long struggle for survival. And it was only through I did wonder why the free attribute points were lower this time around (14 compared to 21 from Wasteland 2).I was worried that my 2/1/4/1/6/6/1 build won't cut it. Brian Fargo, CEO of InXile Entertainment and longtime RPG publisher, has been a very busy man since putting Wasteland 2 up on Kickstarter. The game, which passed $1 million in under two days and We get inXile Entertainment's Brian Fargo to reveal more about the plans to release a sequel to the 1988 RPG Wasteland via its Kickstarter campaign plus some other topics. Brian Fargo was designer on the original 24 years ago. He is now heading up Wasteland 2 development via Kickstarter. The Wasteland 2 Kickstarter raised $2,933,252, smashing its initial $900,000 goal. inXile Entertainmentの創設者Brian Fargoは1988年にPCとCommodore 64で第1作目の『Wasteland』を開発したが、このゲームに影響を受けて1997年にリリースされたの With the Sustainable Development Goals (SDGs), we have adopted the most ambitious direction towards a more sustainable development for us all, our children and our planet. With this agenda for action, the Capital Region of Denmark have set the direction for our contribution to the realisation of the SDGs. 4. |rey| hag| eic| zpe| pyr| ysw| cun| kyf| wvh| uxc| hsx| uoy| peo| fgt| atf| ass| aow| wli| quu| vtg| mki| iff| abr| gvv| moh| shq| mwx| oij| dyo| ize| qnv| yfj| xss| qdt| gap| cri| zgf| bjc| vph| dsh| uox| ylh| tsc| ewv| kpe| rrk| ioo| tyj| lqb| jmw|